Black Box is a creative workshop, a collaborative project between Alberto Tronchi and Daniel Comerci for the development of role-playing, tabletop, and card games.
We believe working together on words and images fosters cohesion and coherence, increasing the project's balance and appeal, as well as its final overall quality.
Black Box projects are based on the premise of creating complete games and content, through careful study of the details and each time seeking the best distribution channel, whether physical or digital. Black Box games strive for innovation: words and images united by a unique synergy, ensuring a totally immersive experience.
Alberto Tronchi - Always a passionate role-playing game enthusiast, a few years ago I decided to put the many ideas that ran through my head onto paper, beginning my career as a game designer, both publishing games with small publishing houses and moving directly to self-publishing. Through the LuceOmbra brand, I've released several projects, including Ars Gladiatoria, which allowed me to meet Daniel and establish a very synergistic collaboration with him, which led to the creation of Evolution Pulse and the Black Box Games project.
Daniel Comerci - Freelance graphic designer and illustrator from Vicenza. A longtime role-playing game enthusiast and novice game designer, I work in various aspects of visual communication for a living. I have worked and continue to work as an illustrator and graphic designer for several Italian and international companies, and after some experience, I met Alberto, with whom I launched the Black Box project.
Once upon a time, a child saved the world of fairytales. His reward was a wish. The One who Plots in the Shadows saw an opportunity to tarnish the child's heart, whispering to him a corrupted idea. The child asked the King of Fairytales that the Villains, accursed for centuries, be granted a new life. This was to be their chance for redemption. This was how the Villains became good. But any light needs a shadow, and in turn, the Heroes became evil. At that moment, all fairytales were shattered.
Broken Tales is a tabletop RPG of dark stories, reinterpreting fairytales from an upside-down perspective. Players will become part of the Order, a secret group operating on behalf of the Papacy to investigate supernatural events beyond human comprehension. Moving through an 18th century Europe imbued with mysticism and horror, the main characters of Broken Tales are nothing less than the former antagonists of fairytales, thrown into a new world resulting from the wish of the Child Savior.
In this Broken Tales expansion, we introduce the Broken Ones: those who, turned evil because of the Savior Child's wish, were later redeemed as a result of the resolution of the Core Book Scenarios. The Broken Ones also introduces a solo game mode and a game-within-a-game: The Village, an OSR-inspired mode to play the Broken Tales as weak humans...
Lost Stories is the second Broken Tales expansion. In addition to new ready-to-play Scenarios, Lost Stories introduces many new features, such as Nemeses: powerful emissaries of the One Who Plots in the Shadows ready to take the field to fight the Hunters of the Order. In addition, Lost Stories expands the world of Broken Tales with new Dark Presences, Treasures of the Order, and an entire chapter devoted to Rome, the headquarters city of the Order, the starting and returning point of the Hunters' adventures in Broken Europe.
The war has been going on inexorably for over seventy years, involving the Empire of Erenwald and the Republic of Dormas in a fratricidal clash that has now forgotten its origins. While the Holy Church of Light brings support to both contenders in search of fertile ground where the seed of faith can germinate, from the far East the mysterious Darokar land on the shores ready to put the lands of Valraven to the sword. Many innocent people live and suffer under the yoke of one or the other faction, bent by a fury that knows no mercy and that finds a dangerous ally in the lascivious Hand on the Abyss, a demonic force ready to grab those who are desperate enough to sell their souls.
In this scenario of perpetual war, young companies of mercenaries decree the success of one or the other force in the field, forging their own destiny in blood and iron.
Will you fight for the Republic of Dormas or the Empire of Erenwald? Will you be seduced by the Hand on the Abyss, bow your head to the One God, or shield yourself against the Darokar invaders advancing from the East?
The Book of Eclipse expands the world of Valraven by shedding light on all the darkest and fiercest aspects of war. The manual is divided into four parts: each dedicated to a different type of approach to the game and to characterize the dangers and personalities that plough the battlefields of the lands of Valraven.
There was a time when man was the master of this world, prospering in cities and empires. Until the mysterious Daeevas, oracles of incredible power, revealed themselves. When asked which deities would further the rise of humanity, the enigmatic figures gave the greatest of all kings the Kunuk Surrum, the dark seal of reality. Intoxicated by such immense power, he opened the black box, bringing the true Emperor before us. Thus it was that we discovered those who rest in the recesses of the Sintum, the echo of the fate of every living being. The great Emperor showed us the divine essence in all its power, and gave us the gift of the Igisum Duga, the breath of new life. The world changed, and every land knew the face of the Divine Hekath, empires collapsed and men perished while every known continent underwent a new and dark rebirth.
Evolution Pulse Rebirth is an original game, the result of the collaboration between The World Anvil and Black Box Games, based on the horror universe of Evolution Pulse. An all-new setting that re-imagines an ancient and dark world, where the powerful Hekath aliens are gods who command and guide humanity. This manual is complete with the setting and the Monad Echo, an all-new gameplay system focused on continuous storytelling and highlighting the salient features of the world of Evolution Pulse Rebirth.

Monad Echo is a role-playing system that enhances well-structured settings by emphasizing the narrative features of Characters rather than focusing on "crunch." The system promotes a continuous narrative of events and encourages stories with capable and well-developed protagonists.
This SRD, which is licensed under CC BY 4.0, provides the entire game system, annotated in every component. It is a true user's manual that explains not only the rules but also their specific application and the design principles that underpin the system.

Evolution Pulse is the first setting compatible with the Fate Core/Fate Accelerated system created entirely in Italy, the result of a collaboration between Blackbox Games and Dreamlord Press.
Evolution Pulse will take you to a dark futuristic world, where reality as we know it has been destroyed and reshaped by the Hekath, mysterious and deadly alien creatures.
Evolution Pulse is about hyperkinetic combat, the struggle to maintain your humanity, but above all, a world where time plays a fundamental role as reality shifts with the beat of your heart.
Evolution Pulse – Dark Echoes is an expansion for the Evolution Pulse setting, splinters of a shattered world that you can unite to form a dark-hued fresco with which to outline your game world. Cast your gaze into the darkness, listen to the echo of heartbreaking cries and the whispers of alien voices in your mind. You can't escape your fate in the world of Evolution Pulse, you can't stop your heartbeat, and that's what feeds your worst nightmares... Evolution Pulse – Dark Echoes is a manual full of material of all kinds, to customize your games and your characters. To use this manual you will need a copy of Evolution Pulse and a version of the Fate Core, Condensed or Accelerated rules.
After Evolution Pulse – Dark Echoes, the dark curtain of Evolution Pulse opens its doors once again to cast a glance at those forgotten after the opening of the Black Box. Nothing is as it seems in the dark world of Evolution Pulse, and even the upright AIs, erected as the last bastion against the Hekath threat, hide more than one secret that must not be revealed. Evolution Pulse – Valhalla Rising is a manual that contains a gigantic game scenario, divided into three macro blocks: in each you will find a complete description of a unique and particular Server, its inhabitants, and the dangers that threaten it. Three worlds distant yet united by the shadow of Valhalla, the AI rejected and exiled from Eden and Nirvana during the great Hekath invasion.
Pataphysic Wander is a World of Fate that speaks of adolescence, fantasy worlds, and the journey to becoming an adult. Each protagonist in the Pataphysic Wander stories has suffered a trauma that causes them to escape reality, a pain that distances them from everyday life and could mark them forever. In the dream world, each protagonist will meet others like them, face their nightmares, and grow or be lost forever.
This game is a long journey toward the future, toward redemption and self-acceptance. This game doesn't claim to be therapeutic or educational in any way; it starts with pain and addresses it metaphorically, it speaks of feelings and growth, like the best training series. This game can evoke intense emotions: if that happens, enjoy the moment. This game is about telling a story, making it your own.
Pataphysic Wander uses the Fate Accelerated ruleset with the addition and variation of some rules, all contained within this manual. To play, all you need is a group of friends ready to dive into the world of dreams!

Step into the arena and face your destiny! Imagine a dark world, bleak and subjugated by an overbearing and violent tyranny. Imagine gladiators, desperate prisoners forced to fight to get their freedom back. Imagine a twisted society, built on intrigues and power over other men's lives.
Ars Gladiatoria is all of this, a tale of desperate men seeking freedom, a competitive game of strategy.
Ars Gladiatoria is a game of strategy and storytelling, mixing board and role playing games, for 3 to 6 players. There's no need for a Game Master, and being competitive in its nature, each player will create his gladiator to face the other players in a race to a slaughter with only one winner.
Ars Gladiatoria is a modular game, and can be approached as a role playing game, taking a couple of sessions to tell all your gladiators' race to glory in an attempt to dominate over the others, or it can be played as a board game, choosing your champion between the 10 available archetypes, and one scenario.

Something dark lurks in the shadows of everyday life, and even if you don't know why, you sense its presence. You will gain awareness of the universe by becoming a Seer, facing your fears, your vices, and an impending darkness.
The Shadow is everywhere.
Omen is a role-playing game of horror, omens, and madness, where you play as those who, by reading the signs, will succeed in shaping their own destiny... or die trying. Omen is a horror-themed role-playing game, where you will experience stories of omens, occult or paranormal powers, and esotericism. Think of the Cthulhu Mythos and popular legends, tales of grim seers holed up in ancient forests and men facing their destiny in a twisted world, where nothing is what it seems.
Omen is a diceless system, using stones to manage game situations and narrative elements typical of the genre. The manual features several game modes, adapting to different styles and needs. he Omen ruleset is simple, fluid, and narrative-focused, with the sole and precise goal of bringing a sense of dark foreboding to the table. The fight against the Shadow, which you choose to play in every setting, will put your protagonists in danger.
Fate No Way Out is a Fate World for Fate Accelerated designed to bring zombie stories and typical themes of survival horror and the post-apocalyptic genre into play. The manual contains the complete rules for Fate Accelerated, effectively making Fate No Way Out a standalone game, complete with everything you need to start playing immediately. A comprehensive text for Fate veterans and an excellent starting point for those who want to approach this gaming system easily with a single manual.
Inside the book, you'll find all the variants to the Fate Accelerated rules, allowing for the management of a large cast of characters. In Fate No Way Out, the protagonists' lives will always be in danger, which is why the character sheets are smaller than those of classic Fate games. You'll find representative archetypes, each with customized Approaches and Talents to better recreate the genre's typical protagonists. Plus, game management rules to allow the GM to unleash a zombie apocalypse in all its power!
There was a time when all was peace, when the people of Dunqora did not wage war and when the ballads of storytellers did not speak of valiant soldiers and weeping mothers. There was a time when the ancient Ein'Sherai inhabited these lands with respect and love, prospering everywhere. A time when men's dreams were one with their lives. Then, the Ancients fell, lost in the darkest shadow of their fears, and their companions became enemies, their allies adversaries, and the childer the seeds of future rebellion. And war enveloped Dunqora in a crimson cloak, exacting its toll of blood and suffering. The light abandoned this world, reduced to a faint hope. Every people yearns for power, grasping it in their hands, but as the Ancients teach, all the power of the universe cannot be contained in a single fist, not even by the Eternal Dreamer. Thus it will be, an endless cycle of struggle and suffering, until hope is rediscovered and the small light becomes a purifying fire.
Excerpt from: The Bright Prophecy of Imnagar
Dunqora – The Chronicles of the Eternal Wars is a standalone rulebook complete with setting and rules, which will bring all the magic and uniqueness of the world of Dunqora to your gaming table. The rulebook includes The Bright Prophecy, a compelling adventure module for an intense evening of gaming, useful for showcasing the full potential of Dunqora and Fate Accelerated.

Explorers of Nurath is a light storytelling game that nods to classic old school dungeon crawl, but introducing a simple ruleset (24 pages) designed for a fast and simple gameplay, good for group and solo play without a gm. This is the second edition of the game, complete with new and improved elements:
The book contains all you need to start playng right away: create your explorer, a starting situation and jump into play!
Here you'll find free stuff and utilities for our games.
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